Googololgist/Big Numbers Priest


Level KXP Priest
123 456 789
TH
1020- --- ---1
22210 --- ---1
34321 --- ---1
47.5422 --- ---1
512.5432 0-- --+0
620432 1-- --+0
735443 1-- --+0
860443 20- --+0
990543 21- --+1
10125543 320 --+1
11200553 321 0-+1
12300554 432 1-+1
13750655 543 2-+2
141150666 654 3-+2
151550666 666 4-+2
161950666 666 5-+2
172350666 666 6-+3
182750666 666 60+3
193150666 666 61+3
203550666 666 62+3
213950666 666 63+4
224350666 666 64+4
234750666 666 65+4
245150766 666 65+4
255550776 666 65+5
265950777 666 65+5
276350777 766 65+5
286750777 776 65+5
297150777 777 65+6
307550777 777 75+6
317950777 777 76+6
328350777 777 77+6
338750887 777 77+7
349150888 877 77+7
359550888 888 77+7
369950888 888 881+7
Requisites:Wis 25, Luck 22
Alignment:any
HD/level:1e8
Weapon Prof.:3+level/7
To Hit Table:Psi
Save Table:level*2
Reference:Googolology Wiki
Groups:Priest
Complexity:CF=4
Gets Luck+10 (not Wis) bonus to spells. Read on the stat bonus table as if your Luck was 10 higher.
+1 Luck per level. You may spend ability score points for level to Luck, in fact, you must do this until your Luck 22 requirement is met.
Bonus grand in Big Numbers sphere.
Level N (every level): Using the list below, pick an ability.
A. +1QZ Action (whole party).
B. Luckstone (whole party).
C. People with "Lady's Smile" must still roll saves against the party.
D. Party is immune to unluck and curse. Ignore "multiple saves, take worst" effects; you roll 1 save.
E. 0, LVL/r: Target rerolls a die roll.
F. ++LVL saves (whole party).
G. 0, 1/t: Have a group of monsters reroll who he chooses to attack.
H. Party is immune parting shots and overbear.
I. Exceptional Luck bonus, can take twice for Barbarian Luck bonus, ect.
J. Immune to Number/Big Number sphere spells, and +/- die shifts in general.
K. Free GGL (Specialty God) pick in a god that has a >Stat+5 requirement.
L. You act as a TechL=LVL Wifi Computer (+LVL/2 Int, +LVL*2 Nonweapons to whole party).
M. Your party’s area affects always only hit those they want them to.
N. Immune to Spell Reflection, MTG Deflection, or MReflection.
O. 1bV, an ally is rolling a save: He autorolls any number between 1 and 20.
P. 0, 1/s: Distribute any of your temporary Luck uses to other allies.
Q. For summons, your party isn’t limited to "Enough" (100), "Plenty" (10000), etc., they can have any number.
Big Numbers Sphere Spells:
Operator Manipulation (SL=N): Change one mathematical operator on a spell/psi power/item to a different symbol for this segment. + or - = SL 2, * or / = SL 5, ^ or √ = SL 8, ^^ or √√ = SL 11.
Next Big Die (SL=1): Roll 1 die type larger on one type of roll (saves, weapon damage dice, spell damage dice, etc.) for 1 turn. Types are d20, d30, d50, d100, d200, d500, d1000, d10000, ect, You may cast this multiple times for it to stack by the ∑ rule.
*Curse* Shield (SL=2): Damaging shield (--1 to all die rolls per hit) of type *Curse*. You Resist *Curse* while running this.
Astral Legioning (SL=3): Join two legions together.
Deep DL Summoning (SL=4): Summons a random Deep DL monster that only acts as a DL IV. You have a Deep DL summon slot in addition to your normal summon slot. You are allowed to have 2 Deep DLs (one in each slot).
Mass Probability Travel (SL=5): CL groups Probability Travel
Wide One Projection (SL=6): Party overwrites one ability score to another.
Wide Holy Word Lamer (SL=7): Group rolls worst results (all dice, 1 turn)
Big Scatter (SL=8): The room is reassigned as you choose.
Big Number (SL=9): Roll a random big number from http://googology.wikia.com/wiki/Category:Numbers starting at A.
Do that much permanent untyped stat damage to a group. If a monster has any kind of resistance, treat that resistance as not written for this spell (ex: StunR). Suggestion: Roll a d26 for letter, then roll a die for page of that letter (typ. a d3), then count the number w/in that page and roll a die that big to determine.
New Big Numbers Sphere Spells:
Note: The extra targets are added after material componenting.
Succession (SL=0): Your next spell has +1 target.
Addition (SL=1): Your next spell has +2 targets.
Multiplication (SL=2): Your next spell has +3 targets.
Exponentiation (SL=3): Your next spell has +4 targets.
Tetration (SL=4): Your next spell has +5 targets.
Pentation (SL=5): Your next spell has +6 targets.
Hexation (SL=6): Your next spell has +7 targets.
Heptation (SL=7): Your next spell has +8 targets.
Octation (SL=8): Your next spell has +9 targets.
Nonation (SL=9): Your next spell has +10 targets.